Icebreakers and Games
Here are suggested icebreakers and games.. pick and choose which one you wanna use ok?
Icebreakers1. StickoGroup is seated in two circles one inside another. One person is chosen as the “sticker”. He will chose a person to call out a name. Once a name is called, he must run over to tag the person. The person whose name is being called must prevent himself from being tag by shouting another person’s name. If the “sticker”succeeds in taggin the person, that tagged person will be the new “sticker”. If the “sticker” is not successful (when the person whose name is being called calls out the name of another person), then the “sticker” will have to search for the other person’s name.
2. Passing the Message
The groups are line up with their backs facing the front. The first person will be given a phrase. He will then have to pass the message down the line by actions. Each person is given a time limit to carry out their actions. Groups with the correct message will be awarded points. This will be the first group activity that will be awarded points.
3. CheersGroups are to come up with at least 1 cheer for use during the stations. GL are to facilitate in providing them with cheers and teaching them how the cheers are done.
Games1. Charades Unlimited
Each group will send out a representative to act out a series of words and phrases for the rest to guess. Points are given for every right guess.
2. Chair WalkEach group will have to traverse along a string of chairs from one end to another. They are not to step onto the floor at any point in time. The Gls and Station Master will ensure the safety of each player.
3. Blindfold Caterpillar WalkThe group is to be blinded folded.They are to stand in a line with each of them holding each other’s shoulders. They will then be lead by the GLs and the Station Master through a series of “obstacles”.
4. Land Mine
The group will be introduced to a large grid drawn on the floor by chalk. The grid will be numbered. The goal of the team is to try to walk through the mine-filled grid in the shortest possible time.
5. So you think you can dance?Groups will be played a series of 3 genre of songs. They must dance to each music genre for 2 minutes. Anyone who stops dancing during this time will be “kicked” out. The most number of dancers remaining will be given points for scoring.
6. What is the Time?The group will be arranged around a pillar with their backs facing the pillar. They are to hold hands and not break the chain when carrying out this station. One group member will be the hour hand, one member will be the minute hand and one member will be the second hand. In front of each player will be a number. When the station master shouts out a certain time, the group must rotate to the respective hour, minute and seconds consecutively. The timings will be taken down for scoring.
*mell*